#include float gamdev(ia,idum) int ia,*idum; { int j; float am,e,s,v1,v2,x,y; float ran1(); void nrerror(); if (ia < 1) nrerror("Error in routine GAMDEV"); if (ia < 6) { x=1.0; for (j=1;j<=ia;j++) x *= ran1(idum); x = -log(x); } else { do { do { do { v1=2.0*ran1(idum)-1.0; v2=2.0*ran1(idum)-1.0; } while (v1*v1+v2*v2 > 1.0); y=v2/v1; am=ia-1; s=sqrt(2.0*am+1.0); x=s*y+am; } while (x <= 0.0); e=(1.0+y*y)*exp(am*log(x/am)-s*y); } while (ran1(idum) > e); } return x; }