#include float bessy0(x) float x; { float z; double xx,y,ans,ans1,ans2; float bessj0(); if (x < 8.0) { y=x*x; ans1 = -2957821389.0+y*(7062834065.0+y*(-512359803.6 +y*(10879881.29+y*(-86327.92757+y*228.4622733)))); ans2=40076544269.0+y*(745249964.8+y*(7189466.438 +y*(47447.26470+y*(226.1030244+y*1.0)))); ans=(ans1/ans2)+0.636619772*bessj0(x)*log(x); } else { z=8.0/x; y=z*z; xx=x-0.785398164; ans1=1.0+y*(-0.1098628627e-2+y*(0.2734510407e-4 +y*(-0.2073370639e-5+y*0.2093887211e-6))); ans2 = -0.1562499995e-1+y*(0.1430488765e-3 +y*(-0.6911147651e-5+y*(0.7621095161e-6 +y*(-0.934945152e-7)))); ans=sqrt(0.636619772/x)*(sin(xx)*ans1+z*cos(xx)*ans2); } return ans; }