#include float bessj0(x) float x; { float ax,z; double xx,y,ans,ans1,ans2; if ((ax=fabs(x)) < 8.0) { y=x*x; ans1=57568490574.0+y*(-13362590354.0+y*(651619640.7 +y*(-11214424.18+y*(77392.33017+y*(-184.9052456))))); ans2=57568490411.0+y*(1029532985.0+y*(9494680.718 +y*(59272.64853+y*(267.8532712+y*1.0)))); ans=ans1/ans2; } else { z=8.0/ax; y=z*z; xx=ax-0.785398164; ans1=1.0+y*(-0.1098628627e-2+y*(0.2734510407e-4 +y*(-0.2073370639e-5+y*0.2093887211e-6))); ans2 = -0.1562499995e-1+y*(0.1430488765e-3 +y*(-0.6911147651e-5+y*(0.7621095161e-6 -y*0.934935152e-7))); ans=sqrt(0.636619772/ax)*(cos(xx)*ans1-z*sin(xx)*ans2); } return ans; }